Post by Dromidae on Feb 13, 2010 21:09:17 GMT -5
;; T H E . B A S I C S ;;
Name;; Zephyr Ace Lajorno
Nick names;; Currently none
Age;; 17 years
Gender;; Male
Family;; His father is dead, and his mother and sister both still live in his old village.
Group;; Human
Rank;; Loner
Magic;; Zephyr is one of the rare elementals existing within the human race. His skill lies within fire and it is exceptionally strong. The problem? He has no one to teach him how to use it and therefore often has problems with properly controlling his gift.
;; T H E . O U T S I D E ;;
Race;; Human
Hair Color;; Dark blond
Eye Color;; Stormy blue
Markings;; One the back of Zephyr's right hand is a faded mark shaped like a flame. At certain times when he touches it, it will glow in the colors of fire.
The Rest;; Ever since he was a boy Zephyr has possessed a tall, slim build. His hair is not exactly short, though it should likewise not be defined as long. Instead, it has a slightly shaggy, wavy look to it.
The next notable trait is Zephyr's dark eyes. His sister's eyes were a bright blue while his own much more closely resemble a stormy sky. Nowadays, it seems like this is to mimic the boy's personal turmoil.
Finally is the image Zephyr projects with what he wears. He is rarely seen without his long, black hooded cloak. This shadows his face, often giving him a dangerous look, especially when he's angry. Under it he wears a simple, yet well made set of clothes colored a dark crimson red.
Although he holds fire at his fingertips, Zephyr learned long ago that showing his skill off in public was a bad idea. Because of that and the relatively large amount of time he must spend around other humans, he carries a long sword in a simple leather sheath at his side.
;; T H E . I N S I D E ;;
Personality;; Zephyr is a quiet boy, always has been, but it represents something different now than it did before. There was a time when he was joyful and compassionate, a pleasure to be around. But certain events changed him into what he is now.
To anger Zephyr is not something advisable to anyone. As his appearance suggests, he is quite the formidable opponent. Sadly for others, this is an easy thing to do. It is at these times that his elemental power gets out of hand; he uses it in ways that he has not yet mastered and that can become extremely destructive. While he normally regrets such things afterward, it is not enough to make him completely change.
It has been many long years since Zephyr has cared for or even trusted a single soul. That ability seems to have been taken. That is part of the reason he wanders alone; he sees no one as being trustworthy. However, he also became a loner because a part of him is frightened of the person he has become.
Years ago, Zephyr used to possess a sort of wisdom. At least, as much wisdom as a young boy can be expected to have. Even now, that old trait shows up sometimes. Mostly when he's remembering. Those are the only times when he is truly safe to be around, for it is then that a shard of who he once was breaks through. Yet normally Zephyr wishes this didn't exist at all. Memories are painful for him and he pushes them away, avoiding anything that might remind him of his earlier days. That's why he's still not one to be around when his memories are triggered, for an emotion possibly greater than anger rules him then. That emotion is sorrow.
Likes;; Night, quiet, animals.
Dislikes;; People, noise, to some extent himself.
Strengths;; Fighting, tracking.
Weaknesses;; Recklessness, his memories.
;; T H E . R E ST ;;
History;; Zephyr was born in Hauringu, the largest of the human towns, to a wealthy family. He had a life that many desired, even if certain circumstances were not the greatest. Yet all of it he chose to leave behind.
His parents were middle-aged and wanted nothing more than a baby girl. They got Zephyr. For a while they seemed content with him, but then his mother gave birth again. Zephyr was just two years old when he became the older brother to a perfect little girl. She had fair blond hair and bright blue eyes. She was everything his parents had ever wanted. After her birth, Zephyr was pushed aside and given to a nursemaid to be cared for.
For eight long years that was his life. He was pushed away by his parents; nonexistent in just about every sense. Yet Zephyr couldn't bring himself to blame Leina, his sister, for it all. The few times when they were allowed together any and all differences their parents had set between him were vanished. Zephyr was simply her loving older brother.
It was soon after his tenth birthday that Zephyr's life took its most drastic change. He had failed to notice that slowly over the years he had begun to see less and less of his parents. One day, he happened to accidentally overhear them talking. Talking about him. They didn't care about him and hardly ever had and were ready to give him over to the first family willing to take him. He snapped.
Until this point in his life Zephyr had thought himself just as normal as everyone else. Sure, it seemed sometimes as if he had a way with fire, but the stories of humans with such powers were just old legends. However, hearing the plans to take him away from all that he had, even if it wasn't much, brought that part of him alive in a second. Before the boy knew what he had done, his father was dead at his hands. Partially relieved and partially horrified, he ran. But it wasn't fast enough. Just as he left the room he passed his eight year old sister, staring at him with wide, frightened eyes. She had seen what he had done.
Since then he has been a wanderer, going wherever he feels. The only particularly notable happening of this part of his life is once when he was thirteen and made the mistake of displaying his control of fire in front of other humans. Terrified, convinced he was possessed, the villagers tried to kill him. While they didn't succeed, they did give him several reminders to be careful. On the left side of his face runs a long, thin scar, cutting awfully close to his eye. However, the worst wound he received was to his right side which was bad enough both to leave a horrible scar and to curse him with a limp for the rest of his life.
Now it is seven years after the incident. Constantly, Zephyr is haunted by the sight of his father's burned body and his sister's frightened face. When he allows himself to think about it, he wishes more than anything that he could one day see Leina again. Yet because of who he is and what he did, there are few chances of such a thing happening.
Other;; Squee! I made him a good history! -is happy now- xD